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Nonprophets is a story told by Howard Still, a seventeen-year-old boy living outside New York City who is submerged in the very-near-future of American technoculture. Prophet, the wildly popular and multifaceted virtual-reality video game, is his only genuine source of comfort and control. According to Angelo Duke, its elusive, insurgent designer, Prophet is not a game, but rather a place for millions of disenchanted young Americans like Howard—the “nonprophets” subjugated by archaic educational and economic systems—to come together and craft a world of their own. When Howard’s only ally, Bean, gets sent away to a “recovery academy” for Prophet-addicted teens, Howard sets off on a journey to save his friend and do some recovering of his own.
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